0.0.15
Barbarian Basement » Devlog
Hello!
I've had the idea in my head of creating a DRPG based on HeroQuest for a while now. This build represents the basic playable form of those ideas and their underlying systems. This is a grid-based, turn-based RPG similar to Wizardry but using HeroQuest's approach to loot and combat. The idea is to make a systems-driven exploration-based RPG that won't require hundreds of hours to learn how to play properly.
CURRENT MECHANICS
- Dungeon floor generation - I'm pretty happy with the layouts I can generate with the current system. In the future, floors will be themed with different tilesets and there will be more rules to make sure layouts make sense.
- Grid based movement system - used by both players and monsters
- Dice roll combat system
- Character and combat stats - based on HeroQuest. Movement squares in this game represent how long an enemy can follow a player after breaking line of sight. Attack and defend dice are rolled during combat to resolve hits.
- Enemy AI - still some bugs here with checking whether walls are obstructed but works well enough
- Interactable objects - the underlying logic for interactables is in place, but currently only the stairs which take you to the next floor do anything
FUTURE MECHANICS
- Loot! get items and artifacts from treasure chests to improve your stats
- Room searching and inspecting - search for treasure or traps (just like HeroQuest)
- Good art! Currently all the assets are from the Unity asset store. I'd like the game to more or less look completely different. Ideally like something Games Workshop would make in the 90s.
- More monsters! Currently there are only Goblins and Skeletons. Mostly because finding good (and free) monster assets is hard.
- Boss fights - every X floor the player should fight a boss in exchange for an artifact
Files
BBBuild0.1.15.zip 30 MB
9 days ago
Get Barbarian Basement
Barbarian Basement
A procedurally generated DRPG based on HeroQuest
Status | In development |
Author | ScarcticCG |
Genre | Role Playing |
Tags | Dungeon Crawler, Fantasy, Procedural Generation, Tabletop |
More posts
- 0.1.17 - Dungeon generation update2 days ago
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